Tuesday, November 15, 2016

Geometric Portraits


Links I used to research:

AltmanG_Easy from a website 
Facial expressions are universal. No matter where we come from, we are all wired with basically the same facial expressions to use when we feel an emotion like joy, sadness, disgust and anger. There has been controversy over this subject, but I agree with the scientists and people who think they are universal.  Charles Darwin wrote that  “facial expressions of emotion are universal, not learned differently in each culture”. This I found from The Universally Recognized Facial ExpressionsWikipedia Facial Expression also says that there has been controversy over this topic, but it has studies that agree with it.

First you take a photo. It can be a self-portrait using PhotoBooth, like we did for Poly 1, or a self portrait with a different kind of camera, like we did for Poly 3 or a portrait of someone else, like we did for Poly-2. Then, you take it into Photoshop.
AltmanG_Poly-2 
For our Poly 1, we took a symmetrical photo. This is so you only need to do one side of your face, because you will flip it later. Use the line tool to draw a outline of your face, and all the features, making sure that your grid is on and that the end of your line intersects with the grid.  Then, draw triangles over all of your face, small ones on your features and big ones on your skin. Then you fill in the triangles with color by going to filter<blur<average. Then cut out your face, flip over a copy, and put it on a white background and you are done. For Poly 2, we did not draw an outline, but just used our polygonal lasso tool to draw triangles, then using the eyedropper tool to select a color and going Alt+Delete to fill the triangle. Then we made our background more Low Polyish and adjusting curves and brightness.

My Poly 1 and Poly 2 were very different in how we did them. The Poly 1, has a grid over half of the face, and both sides are completely symmetrical. Also, it looks more realistic. Poly 2 is more creative and harder to do. It is not symmetrical  and it has a background that looks like low poly. In Poly 1, the computer blended all the colors of the triangle to blend it in, whereas in Poly 2, we had to hand select the color and had to make sure that no triangles were the same color that were next to each other.
However, both things are created in photoshop, take a lot of time, and have the Low Poly look. Also, they are both very interesting to look at.






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